The groups should contain most of the living players, or the geese can detect the demolitionist based on who was in which groups when bombs got planted. If the Demolitionist cannot plant the bomb on you, you can simply have them use their ability when a lot of people are in a group, but not right when they enter, or people may suspect them. You can then say you don't know who planted the bomb on you if anyone asks. If you've identified a Demolitionist as a teammate, you can signal them to pass you the bomb when you're in a group. Canadians that die this way will not make the Demolitionist or the person that last passed them the bomb self-report the body.ĭepending on game rules and roles, a Demolitionist may or may not be able to plant bombs on their fellow ducks (If it's a Mimic game - yes. Players that did not pass the bomb in time will see a Unique animation with them holding the bomb, and their bodies cannot be reported. If the timer on the bomb before the meeting was less than 8 seconds, it goes back to 8 seconds after the meeting. If a meeting gets called, and the bomb has yet to explode, the player with the bomb will still have it. When a player has a bomb that is ticking, all players within their line of sight will hear the ticking noise. The player targeted will not know there is a bomb on them until it starts ticking, after which they will have 12 seconds to find another person to pass the bomb to with E. The Demolitionist's Kill button will plant a bomb on the selected target. The Demolitionist is a Duck role in goose goose duck.
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